I’ve posted about Agile previously, but each time it has been generalized reviews of the practice. So I decided it was time to really get into the nitty-gritty of what it means to practice user experience in an Agile environment. There are some great resources out there on the subject, some of which I have listed below in my references which I recommend.
So we have a good idea what agile is, where it came from and definitely why developers like it. So how do we fit UX into the mix? I started by listing out some of the great benefits of UX that I needed to make sure weren’t left out. Some of these items were:
- Getting in front of projects and designing before production
- User research, feedback and usability tests on the product
- Time for iterations in design, based on changing requirements and research
- A means to support multiple projects with limited resources
- Time to gather all the necessary details and look at the project as a whole
user experience design.