Posts Tagged ‘Deliverables’

Paper Prototyping with Magnets and Dry Erase

Friday, September 18th, 2009

Paper Prototyping with Magnets and Dry Erase

What is Paper Prototyping?

Paper Prototyping is a low fidelity (Low-Fi) way to create and test designs before an application has been built. The nature of a these prototypes as paper and pencil is an important element. Not only does the paper and pen lead to a creative aspect of the process, but it also lends well to a cheap budget and quick turnaround. More importantly however, the rough sketch implies an unfinished idea which lends well to iterations and makes it more likely that those working on the design will be willing to change them. The more time and effort we put into an idea, typically the more attached we become to that idea. By creating rough sketches with just enough fidelity to get the idea across we are more likely to be open to modifications. (more…)

UX Wheel of Deliverables

Friday, May 16th, 2008

I created a graphic the other week to help describe the cycle of deliverables involved in user experience. It is meant to be a high-level overview and was helpful for me as something I can show others that summarizes quickly the UX cycle.

I added the arrows to help emphasize that this is a continuous cycle, that doesn’t necessarily have a start or end point. However I do think that some tasks build upon others, therefore I attempted to visualize this with the different size and color in each of the triangle pieces. The larger and brighter the pieces, the more important I feel it is as a building block for other deliverables. Feel free to send on your thoughts and comments, they are definitely welcome as I hope to continue and refine this design.

User Experience Wheel

User Experience Wheel of Deliverables