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Lauren Schaefer
User Experience Rants and Raves
Browse: Home » Usability

Designing for the Global Market

June 23, 2009 · by Lauren Martin · in Localization, Usability Lessons, User Research

What does it take to make your website global? I mean technically people can already access it from anywhere if it’s a public site, so all you need is a little bit of translation from babblefish right? Wrong. Translation Believe…

First Impressions Count

First Impressions Count

March 9, 2009 · by Lauren Martin · in Design Methods, Technology Reviews, Usability Lessons

First impressions are worth a lot on the web when competition is only a click away. So what first impression are you giving people when they come to your website? Does your site seem confusing, overwhelming, without focus? One of…

Integrating UX into an Agile Environment

February 26, 2009 · by Lauren Martin · in Design Methods, Development, Usability Lessons

I’ve posted about Agile previously, but each time it has been generalized reviews of the practice. So I decided it was time to really get into the nitty-gritty of what it means to practice user experience in an Agile environment….

Guess What?

Guess What?

October 27, 2008 · by Lauren Martin · in Design Methods

One of the core principles of good design is clarity. Interactions on the web shouldn’t make your users guess. As Steve Krug’s first law of usability states “Don’t Make Me Think!”. Anytime a “guess” is brought into the equation you…

Usability Design Methods

September 2, 2008 · by Lauren Martin · in Design Methods, User Research

This article discusses some of the generalized definitions and critiques of different types of usability design methodologies. Generally people tend to advocate one type or another (User Centric, or Task Centric). However, most designers will tell you that while they may…

Usability Lessons from Video Games

Usability Lessons from Video Games

August 4, 2008 · by Lauren Martin · in Usability Lessons

Much can be learned about usability through video games. Computer games, unlike computer programs are often chosen much more than required. Many users of large software applications use those applications out of need; many of these applications have few if…

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